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- #Dragon magazine article index pdf#
- #Dragon magazine article index archive#
- #Dragon magazine article index software#
Once Wizards of the Coast aquired TSR in 1997, Greyhawk coverage increased, and even more so with the release of 3rd Edition in 2000 (most likely due to WotC's designation of Greyhawk as the "Core Setting"). After Gygax left TSR in 1986, Greyhawk material became scarce in Dragon. Further columns by Gygax would supplent that material. Gary Gygax's "From the Sorcerer's Scroll" column showcased material that would eventually find its way into the 1983 boxed set. These kinds of bonus features have become more infrequent since the launch of Dungeon magazine in 1986.ĭragon has featured much Greyhawk content over the years. For example, Tom Wham's The Awful Green Things From Outer Space and File 13. In the early 80's, many issues of Dragon would contain a role playing module, a simple board game, or some kind of special game supplement (such as a cardboard cut-out castle).
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Martin's later Hugo-nominated novel A Feast for Crows.
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The magazine frequently publishes fantasy fiction, either short stories or novel excerpts issue #305 featured an excerpt from George R.R. Many of the gaming world's most famous writers, game designers and artists have published work in the magazine. Under Paizo's tenure such ecology articles have become heavier in "crunch" (mechanics) as opposed to fluff (narrative and description), more suitable for an extended entry in a creature sourcebook than was traditionally written in the 1980s. " articles, in which a D&D monster gets a pseudo-scientific treatment, explaining how they find food, reproduce, and so forth. Previous popular gamer-oriented comic strips include Knights of the Dinner Table, Fineous Fingers, What's New?, Wormy, Yamara, and SnarfQuest.Ī regular feature of Dragon has been its "Ecology of. The magazine also currently features four comics Nodwick, Dork Tower, Zogonia, and The Order of the Stick. It also sometimes discusses meta-gaming issues, such as getting along with fellow players. Other articles will provide tips and suggestions for players and DMs. Most of the magazine's articles provide supplementary material for D&D including new prestige classes, races, monsters and many other subjects that can be used to enhance a Dungeons & Dragons game. By moving to an online model we are using a delivery system that broadens our reach to fans around the world." The last issue was shipped on Augto subscribers.Īlthough Dragon provides coverage of fantasy and roleplaying games in general, it has always been primarily a house organ for TSR's (or more recently Wizards of the Coast's) roleplaying games with a particular focus on D&D its coverage of non-TSR games has always been rather slight. Scott Rouse, Senior Brand Manager of Dungeons & Dragons at Wizards of the Coast stated, "Today the internet is where people go to get this kind of information. On April 18, 2007, Wizards of the Coast announced that Paizo would cease publication of Dragon in September of that year.
#Dragon magazine article index archive#
Because of a conflict regarding the reprint rights for the Knights of the Dinner Table comic strips printed in Dragon for many years, Dragon Magazine Archive is out of print and very scarce.
#Dragon magazine article index software#
This compilation is known as the software title Dragon Magazine Archive. Also included were the seven issues of The Strategic Review.
#Dragon magazine article index pdf#
In 1999 a compilation of the first 250 issues was released in PDF format with a special viewer including an article and keyword search in CD-ROM format. The Dragon later changed its name to Dragon Magazine and finally simply Dragon. After 13 issues, Little Wars ceased publication and its content was folded into The Dragon (starting with issue 24). The following year, after only seven issues, TSR cancelled The Strategic Review and replaced it with two magazines, Little Wars, which covered miniature wargaming, and The Dragon, which covered role playing games. In short order, however, the popularity and growth of Dungeons & Dragons made it clear that the game had not only separated itself from its wargaming origins, but had launched an entirely new industry unto itself. At the time, roleplaying games were still seen as a sub-genre of the wargaming industry, and the magazine was designed not only to support Dungeons & Dragons and TSR's other games, but also to cover wargaming in general.